

It dug a deep hole for Halo Infinite to try and climb out of – particularly given that Infinite tries to both tie up 5’s loose ends and keep the existing storyline going, while also serving as the aforementioned “spiritual reboot” meant to welcome in new fans. Halo 5, unfortunately, followed up by derailing any momentum that 4 had built by, among other narrative crimes, barely letting you play as Master Chief. Halo 4 certainly has its issues, but its focus on Master Chief’s relationship with a Cortana who was rapidly succumbing to rampancy gave it a memorable and commendable emotional core. Speaking of previous Halo games, the only concern I had heading into Halo Infinite that I really had to worry about was the story. “Hey Cortana, What the Hell Is Going on in Halo?” While Infinite’s indoor spaces did wow me at times and there are certainly some impressive vistas across its outdoor landscape, Infinite looks perfectly good at best, but not jaw-droppingly so as Halo 1, Halo 2, and Halo 4 did before it. Halo games, like many major first-party efforts, have often been graphical showcases for their respective consoles – including 343’s own Halo 4, which elicited a late-in-the-generation “How did they do this on the 360?” kind of reaction to its gorgeous graphics back in 2012. On a related note, I also wish Zeta Halo was a bit prettier. It’s your first indication that each boss fight will keep you on your toes, and in total, Infinite features Halo’s best implementation of them yet. He uses a jetpack as well as a lightning-quick ground-pound attack that will rock you if you’re not ready for it. The first, against the Banished Brute lieutenant Tremonius, showcases extra-challenging AI that will require you to keep your wits about you, not just extra ammo in your back pocket. Meanwhile, the bosses make up many of Infinite’s best encounters, excluding those that you organically create for yourself out in Zeta Halo’s sandbox. It’s a natural extension of the equipment idea introduced in Halo 3 – and that’s part of why Infinite’s moment-to-moment gameplay feels most like a cross between Halo 1 and Halo 3, which is very much a good thing.
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This fantastic tool can be used to grab weapons from afar, escape dire combat encounters when your depleted shields are screaming at you for a recharge, or launch you directly into the bad guys for a finishing melee attack with your full weight behind it. And sure, the Grappleshot might feel quite familiar if you’ve played games like Just Cause or Titanfall, but it feels right at home in Halo.
